

It appears that Mixamo have changed the FBX format upon export, to something that’s currently not supported in DAZ Studio (4.12.1 at the time of writing). I always liked him for his versatility, but knowing what he can do for future generations, I like him even better now 🙂 Update May 2020 Source Character: The Genesis character the pose was made for.And that’s it! Genesis 1 saved the day.Convert Poses: Use this if you import a pose made for different Genesis generation.Ignore Locks: Location and rotation locks can prevent extreme poses from loading correctly.Ignore Limits: Location and rotation limits can prevent extreme poses from loading correctly.If this option is enabled, a list of missing morphs are printed in the terminal window. Report Missing Morphs: Morph animations can only be imported if the relevant morphs have already been loaded in the Morphs section.Affect Morphs: Import morph animations from the duf file.Only for the MHX and Rigify rigs which have a master bone. Master Bone: Import object animations as master bones transformations.Object: Import object animations as object transformations.Affect Driven Bones: Animate bones that are children of driven bones, added with the Add Extra Face Bones and the Make All Bones Posable tools.Selected Bones Only: Only import animations to selected bones.Affect Bones: Import bone animations from the duf file.You can either select duf/dsf files, or image files with the same name, or tip files. In the file selector, select the poses you want to load. This tool imports a pose (or a set of poses) to the active armature. Rotation Limits Are ON/OFF: Toggle rotation limits off/on.Location Limits Are ON/OFF: Toggle location limits off/on.Rotation Locks Are ON/OFF: Toggle rotation s off/on.Location Locks Are ON/OFF: Toggle location locks off/on.Rotate Bones: Rotate all selected bones the same angle.

Prune Action: Remove F-curves which only contain trivial transformations (0 or 1) from the active action.Clear Morphs: Reset all morphs of all types.Clear Pose: Reset all poses and morphs, including bones on hidden layers.Import Pose From Scene: Import a pose from a DAZ scene file.Import Action: Import poses from DAZ pose preset files and save as an action.

